Ability Scores:  ability scores will be generated using a point buy system. You have a certain number of points to distribute according to the schedule below.  The amount of points you have to distribute will vary from setting to setting, but the average will be 75-85.  Racial adjustments will be applied after spending your character points.    Character point totals will be listed in the campaign details page. 

       Standard 6:   2-14:  1 point per point    Higher than 14:  15: 16    16: 17    17: 18    18: 19 

       Higher than 14:  15: 16    16: 17    17: 18    18: 19

        Comeliness:   2-15: free  16: 3    17: 5  18: 7  19:  10

        Exceptional Strength:  The first 2 points above 19 are worth 25%; after that, each point spent is worth 10%.  So an 18:00 costs 26 points.            Racial adjustments for strength above 18 are 10%.  

           19 is the max limit for any ability score unless otherwise stated in this document.

Rules for Comeliness:  Comeliness will NOT follow the rules presented in the Unearthed Arcana.  Instead, high Comeliness may improve reaction rolls by the following scheme:  16: +1  17: +2  18: +3  19: +4 20: +6   Low Comeliness may also affect reaction rolls:  3: -5 4: -4 6: -3 7: -2 8: -1  There may be other appropriate uses of Comeliness in a die rolling situation, and in every case, the bonuses or penalties shall follow the above scheme. 

Every 4th level, you may add 1 point to any ability score you wish.                              

Bonus wizard spells for high INT:  16: 1 first   17: 2 first    18: 2 first, 1 second  19: 2 first, 2 second


Starting Hit Points and Gold: all characters receive full hit points for first level, plus their CON bonus, plus the average of their 0 level hit points, or what they would have as a "monster" encounter.  Therefore the following 0 level hit points apply:

humans: 3   dwarf: 4    elf: 4   gnome: 4    half elf: 4   half orc: 4  tiefling:  4  half ogre: 9

all PC's begin play with maximum 1st level gold; if the campaign begins above 1st level, all PC's begin play with maximum gold for 1st level, plus any non magical equipment they want, and may receive a number of magic items chosen by the DM and handed out for free.


 
 

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